The name Jǎv Nō̌r Ni̋ēkēä is derived from the Goblin language, as Jǎv Nō̌r Ni̋ēkēä was founded by Glkê Tresmèqtho Trëka, who was culturaly Goblin.
Climate
Jǎv Nō̌r Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a cool 18°C (64°F) and its average temperature during the winter being a cool 13°C (55°F). Jǎv Nō̌r Ni̋ēkēä receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Jǎv Nō̌r Ni̋ēkēä covers an area of nearly 114 km2 (45 mi2), and an average elevation of 1454 m (4770 ft) above sea level.
Overview
Jǎv Nō̌r Ni̋ēkēä was founded durring the late 16th century in spring of the year 1473, by Glkê Tresmèqtho Trëka. The establishment of the new community went well, with no major obsticles durring construction.
Jǎv Nō̌r Ni̋ēkēä was built using the conventions of Goblin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Jǎv Nō̌r Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Jǎv Nō̌r Ni̋ēkēä is buildings are arranged within a network of premissive carved bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Right off the bat Jǎv Nō̌r Ni̋ēkēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.
Civic Infrastructure
Jǎv Nō̌r Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Jǎv Nō̌r Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Jǎv Nō̌r Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jǎv Nō̌r Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jǎv Nō̌r Ni̋ēkēä's parks.
Jǎv Nō̌r Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jǎv Nō̌r Ni̋ēkēä.
Jǎv Nō̌r Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Jǎv Nō̌r Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Jǎv Nō̌r Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Jǎv Nō̌r Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Jǎv Nō̌r Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jǎv Nō̌r Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jǎv Nō̌r Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jǎv Nō̌r Ni̋ēkēä's public wards, blessings, and other arcane systems.
Jǎv Nō̌r Ni̋ēkēä has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Jǎv Nō̌r Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Jǎv Nō̌r Ni̋ēkēä's grid is powered by hydrogalvanic generators.
Jǎv Nō̌r Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Jǎv Nō̌r Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Jǎv Nō̌r Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Jǎv Nō̌r Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jǎv Nō̌r Ni̋ēkēä's natural decorations nor waterways.
Jǎv Nō̌r Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Jǎv Nō̌r Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Jǎv Nō̌r Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Jǎv Nō̌r Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Jǎv Nō̌r Ni̋ēkēä there are unidentifiable people in the fog, but it seems to be okay.
The Feyling near Jǎv Nō̌r Ni̋ēkēä are known to be a mutant strain of the creature.
Jǎv Nō̌r Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Conjuration energies of tier 3 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 51
Farmers: 79
Farm Laborer: 168
Hunters: 86
Milk Maids: 64
Ranchers: 36
Ranch Hands: 78
Shepherds: 69
Farmland: 108608 m2
Cattle and Similar Creatures: 6737
Poultry: 80850
Swine: 5390
Sheep: 269
Goats: 53
Horses, Mounts, and Beasts of Burden: 2695
Craftsmen
Arms and Toolmakers: 53
Blacksmiths: 65
Bookbinders: 34
Buckle-makers: 36
Cabinetmakers: 53
Candlemakers: 99
Carpenters: 98
Clothmakers: 81
Coach and Harness Makers: 28
Coopers: 67
Copper, Brass, Tin, Zinc, and Lead Workers: 38
Copyists: 26
Cutlers: 22
Fabricworkers: 58
Farrier: 173
Furriers: 17
Glassworkers: 89
Gunsmiths: 56
Harness-Makers: 24
Hatters: 54
Hosiery Workers: 19
Jewelers: 30
Leatherwrights: 70
Locksmiths: 27
Matchstick makers: 42
Musical Instrument Makers: 38
Painters, Structures and Fixtures: 34
Paper Workers: 39
Plasterers: 35
Pursemakers: 48
Roofers: 28
Ropemakers: 28
Rugmakers: 25
Saddlers: 49
Scabbardmakers: 54
Scalemakers: 29
Scientific, Surgical, and Optical Instrument Makers: 17
Sculptors, Structures and Fixtures: 26
Shoemakers: 26
Soap and Tallow Workers: 80
Tailors: 173
Tanners: 34
Upholsterers: 38
Watchmakers: 36
Weavers: 79
Whitesmiths: 21
Merchants
Adventuring Goods Retellers: 18
Arcana Sellers: 18
Beer-Sellers: 36
Booksellers: 42
Butchers: 77
Chandlers: 70
Chicken Butchers: 80
Entrepreneurs: 27
Fine Clothiers: 70
Fishmongers: 62
Florists: 16
Potion Sellers: 44
Resellers: 103
Spice Merchants: 36
Wine-sellers: 57
Wheelwright: 39
Woodsellers: 26
Service workers
Bakers: 158
Barbers: 138
Coachmen: 37
Cooks: 103
Doctors: 60
Gamekeepers: 43
Grooms: 23
Hairdressers: 107
Healers: 68
Housekeepers: 77
Housemaids: 128
House Stewards: 84
Inns: 25
Laundry maids: 52
Maidservants: 86
Nursery Maids: 48
Pastrycooks: 103
Restaurateur: 117
Tavern Keepers: 107
Specialized Laborer
Ashworkers: 36
Bleachers: 24
Chemical Workers: 15
Coal Heavers: 55
In-Town Couriers: 62
Long Haul Couriers: 61
Dockyard Workers: 59
Gas Workers: 13
Hay Merchants: 22
Leech Collectors: 73
Millers: 65
Miners: 58
Oilmen and Polishers: 42
Postmen: 62
Pure Finder: 34
Skinners: 89
Sugar Refiners: 15
Tosher: 44
Warehousemen: 103
Watercarriers: 54
Watermen, Bargemen, etc.: 74
Skilled Laborers
Accountants: 36
Alchemist: 41
Clerk: 53
Dentists: 27
Educators: 66
Engineers: 39
Gardeners: 28
Mages: 20
Plumbers: 28
Pharmacist: 30
Professors: 11
Scientists: 19
Wizards: 11
Civil Servants
Adventurers: 25
Bankers: 37
Civil Clerks: 62
Civic Iudex: 31
Consultants: 17
Exorcist: 58
Fixers: 31
Kami Clerk: 52
Landlords: 52
Lawyers: 34
Legend Keepers: 43
Militia Officers: 179
Monks, Monastic: 84
Monks, Civic: 77
Historian, Oral: 62
Historian, Textual: 33
Policemen, Sheriffs, etc.: 62
Priests: 122
Rangers: 38
Rat Catchers: 40
Scholars: 44
Spiritualist: 50
Slayers: 14
Storytellers: 105
Military Officers: 107
Cottage Industries
Brewers: 74
Comfort Services: 103
Enchanters: 29
Herbalists: 30
Jaminators: 81
Needleworkers: 92
Potters: 48
Preserve Makers: 77
Quilters: 38
Seamsters: 149
Spinners: 77
Tinker: 30
Weaver: 64
Artists
Actors: 28
Architects: 10
Bards: 42
Costumers: 16
Dancers: 30
Drafters: 17
Engravers: 22
Fine Furniture Carpenters: 13
Glaziers: 28
Inlayers: 25
Musicians: 89
Painters, Art: 13
Playwrights: 29
Sculptors, Art: 23
Wood Carvers: 89
Writers: 99
Produce Industries
Butter Churners: 86
Canners: 86
Cheesmakers: 99
Ice Merchants: 12
Millers: 58
Picklers: 49
Smokers: 33
Stockmakers: 29
Tobacconists: 44
Tallowmakers: 67
10217 of Jǎv Nō̌r Ni̋ēkēä's population work within a Foundational Occupation.
580 work in Agriculture
2296 work as Craftsmen
821 work as Merchants
1564 work as Service Workers
1060 work as General Laborers
409 work as Skilled Laborers
1459 work as Civil Servants
892 work in Cottage Industries
573 work as Artists
563 work in Produce Industries
14847 of Jǎv Nō̌r Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1886 (7%) are noncontributers.
Points of Interest
Jǎv Nō̌r Ni̋ēkēä is known for its unusual rock formations.
POI
History
The the a bracelet of Illusion, an a bracelet imbued with great amounts of Illusion energies was created in Jǎv Nō̌r Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.